Unfortunally, I have no idea if it works well with GOG version. I'd say it's the most advanced of them all. "Wrye Bash is a powerful mod management utility for games based on Bethesda's Creation Engine" I've never used 圎dit, nor SSEEdit, but many people use them to solve conflits and create patches for conflicting mods. 圎dit is an advanced graphical module viewer/editor and conflict detector." "SSEEdit is the Skyrim: Special Edition version of 圎dit. It helps dealing with conflicts using an online data base and automatically sort your mods in a recommended load order. There are some tools used to mod many Bethesda games, but Im not using them right now, albeit I've used them in the past for a while. Many mods are open source though, so you can search them at Nexus and Github. I have no idea of any tools that might do that I think. Hello Gonzo, glad it helped! I will update the list and try to stay faithful to my load order that actually make all those mods work together. It's been twenty five years since I've done anything like this, but I might be able to learn enough to be helpful. Your list is a good reference, and while I add a few of those I will be learning more of how this 'modding' all works.ĭo you know of a Modders tool to examine Mod contents to see the coding getting used? One that you would recommend to start with. I've only been able to add a few Mods that work, and they are ones not requiring other Mods. I was beginning to wonder if it was my lack of experience or the program I got from GoG in early October. Good load orders and experimentation solves most problems. You just need patience and some tinkering with the load order. Thus this list serves the only purpose of showing that it is possible to use many mods with GOG version well. I have no pretension of creating a "Full list of GOGrim working mods" as I have no time to maintain such a list. Notice: This is not a list of "working mods", these are just the mods that I'm currently using and testing. In such specific cases, these specific mods won't work. dlls, therefore MO2 will give a warning outdated. They install and read files through MO2, but SKSE can't read their. Keys: Mods that require other mods that have outdated. +PapyrusUtil GOG - Scripting Utility Functionsīut, because they're not ''.esp'' they don't show up in Mod Organizer 2's load order file. Same glitch I've experienced myself while testing it. People are complaining about dragon breaths dealing no damage. I have removed Ultimate Dragons, because, after further testing, the mod is broken in current Skyrim version (AE). " iNeed Extended" has some bugs concerning "iNeed - Dangerous Diseases" potions, but it seems those are related to the mod itself, not to GOG's version. It doesn't show up in the load order too, but I'm currently using " Campfire and Frostfall - Unofficial SSE Update" (Nexus name), which patches classic Frostfall to work with AE. THIS LIST IS NOT UPDATED, AS MANY OF THESE MODS HAVE RECEIVED UPDATES ON NEXUS MODS, AND THEREFORE, THEY MAY OR MAY NOT BE COMPATIBLE ANYMORE. Reverb Interior Sounds Expansion_VolumeSlider_Thunder.esp Reverb Interior Sounds Expansion_VolumeSlider_Rain.esp Ultimate Combat - Various headshot and perfectblock sounds.esp Perk Points at Skill Levels 50-75-100.espĮlemental Dragons And Deadly Dragons (PATCH).espĭeadly Dragons and Splendor Dragon Variants SE (PATCH).esp Lore Weapon Expansion - Relics of the Crusader.espĬomplete Crafting Overhaul_Remastered.esp Lore Weapon Expansion - Daedric Crescent.esp Weapons Armor Clothing & Clutter Fixes.esp Populated Skyrim Prisons Cells Reborn.esp Populated Dungeons Caves Ruins Reborn.esp Populated Cities Towns Villages Reborn.esp Skyrim Immersive Creatures Special Edition.esp HammetDungeon01 - Unique rewards by Xtudo.esp Skyrim Project Optimization - Full Version.esp Unofficial Skyrim Special Edition Patch.esp # This file was automatically generated by Mod Organizer.
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